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Board game | Cut the noise
Board game | Cut the noise

Board Game    

"Cut the Noise"

Object of the game:

                                   To get rid of all the Noise-Making objects around your home.

Setup: 

           Each player fills the slots around their home with appropriately-colored noise-making objects, as shown in diagram

Each player is represented by either a green or a blue token, to be placed on the respective "START" spaces.

Player take turns rolling the die, and moving clockwise around the board according to the result of the throw

Rules:

Landing on a colored space (Noise-making objects):

    If the space does not have a noisy object on it already, the player must remove a noisy object of the same color as the space from around his/her home and place it on this space. i.e

landing in a red space allows you to drop a Jet/Firecracker, Tank or Bulldozer on it.

If the space has a noisy object on it already , the player must pick up that object and place it on any empty slot of the same color around his/her home. i.e 

Landing on a red space with a jet on it means you have to pick it up and place it on any empty red slot around your home.

If the space has a noisy object on it alreadybut there is no empty slot around your home, in that case you will not pick it up and you will be keep moving.

Landing on white space (Noise-canceling objects) :

Landing on a white space allows the player to pick up the noise-canceling object pictured on the space and use it to lock an empty slot of the same color as the object. This slot can no longer play host to a noise-making object.

If there are no empty slots corresponding to the color of the noise-canceling object, the player may still pick it up and save it at their home for later use.

The chicken:

Landing on the "chicken" space allows the player to pick up and save the chicken, which is a noise-canceling object that may be placed on any slot around your home.

Killing your opponent:

Landing on the same space as your opponent's token allows you to send that token back to its "START" space

Winning the game:

The first player to lock all their slots with noise-canceling objects wins the game.

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Concept_Car_1b_Trolly.jpg
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Jalapa.jpg
Mushi_Mushi.jpg
Board game | Cut the noise
Playpen_Paper_concept.jpg
Pirate 3d
Birdie 3D
Birdie
Board game | Cut the noise

Board Game    

"Cut the Noise"

Object of the game:

                                   To get rid of all the Noise-Making objects around your home.

Setup: 

           Each player fills the slots around their home with appropriately-colored noise-making objects, as shown in diagram

Each player is represented by either a green or a blue token, to be placed on the respective "START" spaces.

Player take turns rolling the die, and moving clockwise around the board according to the result of the throw

Rules:

Landing on a colored space (Noise-making objects):

    If the space does not have a noisy object on it already, the player must remove a noisy object of the same color as the space from around his/her home and place it on this space. i.e

landing in a red space allows you to drop a Jet/Firecracker, Tank or Bulldozer on it.

If the space has a noisy object on it already , the player must pick up that object and place it on any empty slot of the same color around his/her home. i.e 

Landing on a red space with a jet on it means you have to pick it up and place it on any empty red slot around your home.

If the space has a noisy object on it alreadybut there is no empty slot around your home, in that case you will not pick it up and you will be keep moving.

Landing on white space (Noise-canceling objects) :

Landing on a white space allows the player to pick up the noise-canceling object pictured on the space and use it to lock an empty slot of the same color as the object. This slot can no longer play host to a noise-making object.

If there are no empty slots corresponding to the color of the noise-canceling object, the player may still pick it up and save it at their home for later use.

The chicken:

Landing on the "chicken" space allows the player to pick up and save the chicken, which is a noise-canceling object that may be placed on any slot around your home.

Killing your opponent:

Landing on the same space as your opponent's token allows you to send that token back to its "START" space

Winning the game:

The first player to lock all their slots with noise-canceling objects wins the game.

Pirate 3d

360

Birdie 3D

360

Birdie
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